![]() ![]() In a suitably balanced game, players would make such choices based on their personal preference, strengths, and playing style, rather than on an "inherent" advantage in one option. ![]() In a game where various options (such as armies in a real-time strategy game, fighters in a fighting game, or character classes in a role-playing game) have significant qualitative differences between them, the game is balanced if the options are roughly equally likely to lead to success "despite" their differences. To be perfectly balanced, each of these options would have to be strategically identical (in which case they wouldn't be substantial choices at all). A game would be called unbalanced if one or more players have an unfair advantage over the others.Ī more complex definition of game balance that critics have described is that, when players have multiple options or routes to victory, most or all of these options are about equally effective or feasible. Game balance is a concept in game design describing fairness or balance of power in a game between multiple players or strategic options.
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